Corpse Party

Saturday, December 10, 2011

VGAs (and who the hell is Felicia Day?)


Finally, the most pretentious Gaming-related event of the year is over.
Unlike E3, Gamescom or the Tokyo Game Show, the Spike Video Game Awards are that kind of event that does not contribute anything to Gaming as a whole, but only bloats those already bloated even more.


Wednesday, October 5, 2011

Bethesda now blaming Drivers for RAGE

Yeah, that's shopped. Not far from the actual game, though.

Yes, indeed. A game that's been in development for six years does not run nicely with drivers of the past year. id seemingly didn't have enough time to test their product on normal machines to make sure it runs on current hardware - who would have thought of technological advancement?

While many folks are playing RAGE on PC and not running into issues, we’re aware that some of you are experiencing issues with screen tearing and texture issues. These problems can be attributed to driver issues, and we’re currently working with Nvidia and AMD to resolve them as quickly as possible.

We know that you want to experience RAGE at its absolute best, so we’ll continue to use this blog post to keep you posted.

The responsibility of making your game run smoothly now has gone to the video card producers. These have to make sure their drivers adapt to every pile of crap developers put out, why would you ask the developers to adapt to the environment they're working for in the first place? And god, why would Bethesda and id put any video configuration settings into their damn game?

Tuesday, October 4, 2011

RAGE - This will Piss People off!


Who would have thought that Bethesda & id Software's new game "RAGE" would actually enrage customers like it actually did since it unlocked tonight via Steam?

Not only did Bethesda show its true colors in the court case against Mojang, but also the most recent game seems to be a magnificent dickmove against customers playing on PCs.

While even the developers themselves admitted it was a huge mistake to start developing for both Consoles and PCs at the same time 6 years ago, they didn't come to realize their mistake early enough, it seems.
Six years ago, both X360 and PS3 were still young, and easily up to par with most PC configurations of the target audience, if not more advanced.
The rise of PCs against the static hardware of consoles was clearly visible to all, yet id didn't rethink their strategies.

Now the damage is done. RAGE has been released in the US and it screams
"I COULD HAVE BEEN SO MUCH MORE IF IT WASN'T FOR MY CONSOLE STEPBROTHERS!" into the World Wide Web.